I'm actually proper excited to get my hands on Hammer 2. But going forwards, modders now have access to a full suite of bespoke editor tools to make their own City 17 adventures.Īs revealed by Valve in an announcement last night, the Half-Life: Alyx editor beta tools include the Hammer 2 world editor, a version of Source Filmmaker for Source 2, and editors for materials, particles, models, animations and "subrects" (something Valve describe as "smart texture sheets". Many of these mods were developed before official tools launched, using awkward hacks and workarounds. But then you've got horde modes like Xen Thug, the mandatory VR lightsaber trainer (pictured above), or a simple small room from which to practice the piano. Rough early maps sharing shelf-space with combat encounters, firing ranges, and the sort of meme-y garbage that unfortunately floods the Workshop ecosystem across Steam. ![]() Given it's just come out, the Half-Life Alyx workshop is pretty thin right now. This weekend, Valve brought Half-Life: Alyx back into that lineage with Steam Workshop support and the beta release of HL:A's editing tools. Whether it's painstakingly remaking the original in Black Mesa or spawning entirely new multiplayer genres in Counter-Strike, Gordon Freeman's misadventures are as much a platform for new works as they are solid shooters in their own rights. ![]() Half-Life and modding are basically synonymous.
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